The Verdant Dream – Part 3
When the Tarbizhad retreat after the destruction of the Ghimorphos, they adopt a scorched-earth policy, setting the atmospheric generators to self-destruct, and leaving behind a transgenic virus that begins to wipe out all life on Krijese.
She’d murdered 92,740 people today. What was one more?
With no hope of reversing the destruction her people did to the Indigen’s home-world, Cheska Bellamy is desperate to find another way to help the Indigen’s reclaim their planet. The weight of her choice, which cost the lives of almost 100,000 people, weighs heavily on her.
After Cheska is contacted telepathically by the Indigens, they warn her about the transgenic virus—they are all infected and fear the humans will be next. She races to save them, but a group of surviving colonists from Hab-7, still loyal to the Covenant, stumble on the Indigens and become infected in the process—believing the infection to be a deliberate attack by the natives, they start slaughtering the peaceful Indigens.
Cheska is forced to use her powers to manipulate time, saving the colonists from Hab-7, and the pocket of Indigens. The problem is, once Cheska fixes the timeline, the colonists forget that she saved them, and promptly take her prisoner.
Dane tracks the colonists and the battered Hab-7, which somehow survived the crash of the Ghimorphos. He negotiates for Cheska’s release and takes them back to Sanctuary. As she and Taro drift apart, she and Dane drift together.
While Cheska was away, the transgenic virus burned through Sanctuary like a wildfire, killing thousands outright. She pushes her body past its limits, using her powers to help them find a cure. As she delivers the cure to the Indigens, the colonists from Hab-7 mount a surprise attack on Sanctuary, threatening to finally wipe out the resistance.
The Indigens reveal the true power of the Verdant Dream to Cheska, forcing her to take a leap of faith. She might save her people, but will she lose herself in the process?
The Verdant Dream
A YA / Sci-Fi Series
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"The Covenant is a star spanning theocracy, guided by our Savior–he who delivered us from armageddon. We have been fruitful, and continue to multiply. We are happy. We are at peace.
There is only one small problem.
It’s all a lie.
Our culture was erased. Our minds were reprogrammed. Humanity have become unwitting slaves. But we are not alone. We have secret allies that help us fight back; the alien Skaduwee, another of the Covenant’s slave species. They altered our genome, attempting to increase the mutation rate so that our children would have a tiny chance to be born with special abilities.
We’re awake now.
Time to fight back."
- Anonymous member of the resistance
Explore The Covenant Universe
* NOTE: The Covenant is the theocracy created by the Tarbizhad in order to more efficiently enslave humanity. The Covenant is also used in general to refer to the story universe in which the Abhuman novellas take place.
Understand the Lingo
Meaning, away from human. A pejorative term used by Covenant society to indicate those that are not born in compliance with the rigid genomic norm. Metahuman is the preferred term, as used by the Aoratos, referring to the sub-species of Artaldeans secretly engineered by the Skaduwee, with metahuman powers. They were designed to help liberate the galaxy from The Covenant’s brutal slave empire.
*NOTE: When the Skaduwee design randomly presents, and an Artaldean child is born with the Abhuman gene active, their reproductive cycle and immunity to disease, is reset to human normal.
From the Greek, meaning invisible. Taken by the Artaldean resistance as the name for their “invisible” army of resistance fighters.
Homo-sapiens-sapiens-artaldean is a subspecies of homo-sapiens-sapiens (mankind) that was genetically engineered by the Tarbizhad to be a more docile herd animal, capable of reproducing faster (gestation reduced to 6 months from of 9), and granting them immunity to all disease.
From the Greek, meaning Earth shaper. The name of the terraforming starship orbiting Krijese. The home of over 90,000 unwitting Artaldean slaves. The Ghimorphos has nine domed city habitats, each housing approximately 10,000 Artaldeans. The core of the Ghimorphos is home to an unknown number of Tarbizhad, who remain in suspended animation in a hive-like central chamber.
A contraction of the english—indigenous, meaning, native to. The name given by the Aoratos to the indigenous aliens living on Krijese. A highly telepathic and benign race.
The planet currently being terraformed by the Artaldeans on the Ghimorphos. Krijese is the home of the Indigens—the few that remain after the terraforming activities began. It orbits Thorantis.
Metahuman is the term adopted by the Aoratos, referring to the sub-species of Artaldeans secretly engineered by the Skaduwee, with metahuman powers. - SEE ABHUMAN above for additional information.
An alien race of shapeshifters, also enslaved by the Tarbizhad. They are masters of genomic manipulation and genetic engineering. They secretly imbued the Artaldean genome with a tiny possibility of random mutation that could produce incredible powers. Homo-sapiens was the only species capable of being manipulated in this secret fashion.
A genetically engineered species of killing machine, designed to commit genocide against their maker’s enemy. Highly telepathic, possibly with shape-shifting powers. Inhumanly fast and strong. Very little is known about this species - very few survive an encounter.
The star around which Krijese orbits.
Read the Novella
- BENDERS - Manipulate time and space
- BLOCKERS - Suppress other Abhuman/Metahuman abilities
- ENGROS - Alter memories
- MENDERS - Heal themselves and others
- SENTINELS - Stronger, faster, and regenerate more quickly. Designed to be Abhuman watchdogs
- SHIFTERS - Take on most shapes, including those of other people
- TEEPS - Probe the minds of others
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